It was a devastating sight, but a perfect example of how the ecosystem is alive in Monster Hunter: World. As the Anjanath took the upper hand and tossed the Jaggras to the ground with its jaws a giant wyvern named Rathalos swooped in and snatched the Anjanath up in its claws.
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One of the more breathtaking encounters I witnessed was an Anjanath having a turf war with a Great Jaggras. It is akin to watching an episode of Planet Earth, see the example below: The Atropos drinking from a stream is peaceful and serene, until a Great Jagras swallows a young one whole. Without hunter interference, the interactions between all of the organisms is beautiful. Within these wonderfully large maps, the creatures act on their own. The monsters are not always the only threat here sometimes the environment itself is a danger to your hunter. Each requires varying amounts of preparation where gear loadouts specific to the region can be paramount to survival.
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The environments are all extremely different, but are all full of life and ready to explore. Level design doesn’t even begin to describe what goes into these maps, as they take into account far more than ledges to climb and the layout of the land. My favorite take away from the game has to be the living and breathing ecosystems in Monster Hunter: World. Tracking is fun, and contributes so much to the anticipation of the hunt a feeling which is rare in games and I haven’t seen emulated anywhere else. It may seem like a small change but it saves so much time, especially for new hunters like myself who can get lost in the large maps.
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Gone are the days of painting a monster and trying to track it across three zones all strung together by loading screens. The scoutflies pick up on scents fed to them from the previously mentioned clues you find around the map, and then provide a breadcrumb trail to the monster. Each hunter in Monster Hunter: World is equipped with a cask of glow bugs that help track down monsters.
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The other addition of note is the Scoutflies.